The Griffin Aerotech site is semi-new and leading it’s content push with a game development blog. Therefore, while the Stingray engine from Autodesk isn’t entirely “new” in the sense that it came out today or even this week, it is one of the more recent game engines to hit the indie game scene.

“It means your renderer and the core technology of the engine are separate from your data sets,” explains Adams. “And this lets you access and make big, big changes to your engine just by looking at human readable layer in JSON files and then you can see the updates happen in near real-time to your engine in the editor.

“So this kind of design is really looking at: what is the future of making video games? And how can we make even drastic changes like this way, way easier? In my head that’s always the hardcore side of making changes to your game.”